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文件名称: XPButton控件
  所属分类: C++
  开发工具:
  文件大小: 17kb
  下载次数: 0
  上传时间: 2012-05-09
  提 供 者: code****
 详细说明: #ifndef _BTNST_H #define _BTNST_H // Uncomment the following line to enable support for sound effects #define BTNST_USE_SOUND #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Return values #ifndef BTNST_OK #define BTNST_OK 0 #endif #ifndef BTNST_INVALIDRESOURCE #define BTNST_INVALIDRESOURCE 1 #endif #ifndef BTNST_FAILEDMASK #define BTNST_FAILEDMASK 2 #endif #ifndef BTNST_INVALIDINDEX #define BTNST_INVALIDINDEX 3 #endif #ifndef BTNST_INVALIDALIGN #define BTNST_INVALIDALIGN 4 #endif #ifndef BTNST_BADPARAM #define BTNST_BADPARAM 5 #endif #ifndef BTNST_INVALIDPRESSEDSTYLE #define BTNST_INVALIDPRESSEDSTYLE 6 #endif // Dummy identifier for grayscale icon #ifndef BTNST_AUTO_GRAY #define BTNST_AUTO_GRAY (HICON)(0xffffffff - 1L) #endif class CXPButton : public CButton { public: CXPButton(); ~CXPButton(); enum { ST_ALIGN_HORIZ = 0, // Icon/bitmap on the left, text on the right ST_ALIGN_VERT, // Icon/bitmap on the top, text on the bottom ST_ALIGN_HORIZ_RIGHT, // Icon/bitmap on the right, text on the left ST_ALIGN_OVERLAP // Icon/bitmap on the same space as text }; enum { BTNST_COLOR_BK_IN = 0, // Background color when mouse is INside BTNST_COLOR_FG_IN, // Text color when mouse is INside BTNST_COLOR_BK_OUT, // Background color when mouse is OUTside BTNST_COLOR_FG_OUT, // Text color when mouse is OUTside BTNST_COLOR_BK_FOCUS, // Background color when the button is focused BTNST_COLOR_FG_FOCUS, // Text color when the button is focused BTNST_MAX_COLORS }; enum { BTNST_PRESSED_LEFTRIGHT = 0, // Pressed style from left to right (as usual) BTNST_PRESSED_TOPBOTTOM // Pressed style from top to bottom }; // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CXPButton) public: virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); virtual BOOL PreTranslateMessage(MSG* pMsg); protected: virtual void PreSubclassWindow(); //}}AFX_VIRTUAL public: DWORD SetDefaultColors(BOOL bRepaint = TRUE); DWORD SetColor(BYTE byColorIndex, COLORREF crColor, BOOL bRepaint = TRUE); DWORD GetColor(BYTE byColorIndex, COLORREF* crpColor); DWORD OffsetColor(BYTE byColorIndex, short shOffset, BOOL bRepaint = TRUE); // Background color support, jingzhou xu void SetBKColor(COLORREF clrBk); COLORREF GetBkColor(); DWORD SetCheck(int nCheck, BOOL bRepaint = TRUE); int GetCheck(); DWORD SetURL(LPCTSTR lpszURL = NULL); void DrawTransparent(BOOL bRepaint = FALSE); DWORD SetBk(CDC* pDC); BOOL GetDefault(); DWORD SetAlwaysTrack(BOOL bAlwaysTrack = TRUE); void SetTooltipText(int nText, BOOL bActivate = TRUE); void SetTooltipText(LPCTSTR lpszText, BOOL bActivate = TRUE); void ActivateTooltip(BOOL bEnable = TRUE); DWORD EnableBalloonTooltip(); DWORD SetBtnCursor(int nCursorId = NULL, BOOL bRepaint = TRUE); DWORD SetFlat(BOOL bFlat = TRUE, BOOL bRepaint = TRUE); DWORD SetAlign(BYTE byAlign, BOOL bRepaint = TRUE); DWORD SetPressedStyle(BYTE byStyle, BOOL bRepaint = TRUE); DWORD DrawBorder(BOOL bDrawBorder = TRUE, BOOL bRepaint = TRUE); DWORD DrawFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = TRUE); DWORD SetIcon(int nIconIn, int nIconOut = NULL); DWORD SetIcon(HICON hIconIn, HICON hIconOut = NULL); DWORD SetBitmaps(int nBitmapIn, COLORREF crTransColorIn, int nBitmapOut = NULL, COLORREF crTransColorOut = 0); DWORD SetBitmaps(HBITMAP hBitmapIn, COLORREF crTransColorIn, HBITMAP hBitmapOut = NULL, COLORREF crTransColorOut = 0); void SizeToContent(); #ifdef BTNST_USE_BCMENU DWORD SetMenu(UINT nMenu, HWND hParentWnd, BOOL bWinXPStyle = TRUE, UINT nToolbarID = NULL, CSize sizeToolbarIcon = CSize(16, 16), COLORREF crToolbarBk = RGB(255, 0, 255), BOOL bRepaint = TRUE); #else DWORD SetMenu(UINT nMenu, HWND hParentWnd, BOOL bRepaint = TRUE); #endif DWORD SetMenuCallback(HWND hWnd, UINT nMessage, LPARAM lParam = 0); #ifdef BTNST_USE_SOUND DWORD SetSound(LPCTSTR lpszSound, HMODULE hMod = NULL, BOOL bPlayOnClick = FALSE, BOOL bPlayAsync = TRUE); #endif static short GetVersionI() {return 38;} static LPCTSTR GetVersionC() {return (LPCTSTR)_T("3.8");} BOOL m_bShowDisabledBitmap; POINT m_ptImageOrg; POINT m_ptPressedOffset; protected: //{{AFX_MSG(CXPButton) afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); afx_msg void OnKillFocus(CWnd* pNewWnd); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnSysColorChange(); afx_msg BOOL OnClicked(); afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized); afx_msg void OnEnable(BOOL bEnable); afx_msg void OnCancelMode(); afx_msg UINT OnGetDlgCode(); //}}AFX_MSG #ifdef BTNST_USE_BCMENU afx_msg LRESULT OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu); afx_msg void OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct); #endif afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor); HICON CreateGrayscaleIcon(HICON hIcon); virtual DWORD OnDrawBackground(CDC* pDC, CRect* pRect); virtual DWORD OnDrawBorder(CDC* pDC, CRect* pRect); COLORREF m_clrBkColor; // Background color, jingzhou xu BOOL m_bIsFlat; // Is a flat button? BOOL m_bMouseOnButton; // Is mouse over the button? BOOL m_bDrawTransparent; // Draw transparent? BOOL m_bIsPressed; // Is button pressed? BOOL m_bIsFocused; // Is button focused? BOOL m_bIsDisabled; // Is button disabled? BOOL m_bIsDefault; // Is default button? BOOL m_bIsCheckBox; // Is the button a checkbox? BYTE m_byAlign; // Align mode BOOL m_bDrawBorder; // Draw border? BOOL m_bDrawFlatFocus; // Draw focus rectangle for flat button? COLORREF m_crColors[BTNST_MAX_COLORS]; // Colors to be used HWND m_hParentWndMenu; // Handle to window for menu selection BOOL m_bMenuDisplayed; // Is menu displayed ? #ifdef BTNST_USE_BCMENU BCMenu m_menuPopup; // BCMenu class instance #else HMENU m_hMenu; // Handle to associated menu #endif private: LRESULT OnSetCheck(WPARAM wParam, LPARAM lParam); LRESULT OnGetCheck(WPARAM wParam, LPARAM lParam); LRESULT OnSetStyle(WPARAM wParam, LPARAM lParam); LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam); void CancelHover(); void FreeResources(BOOL bCheckForNULL = TRUE); void PrepareImageRect(BOOL bHasTitle, RECT* rpItem, CRect* rpTitle, BOOL bIsPressed, DWORD dwWidth, DWORD dwHeight, CRect* rpImage); HBITMAP CreateBitmapMask(HBITMAP hSourceBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTransColor); virtual void DrawTheIcon(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled); virtual void DrawTheBitmap(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled); virtual void DrawTheText(CDC* pDC, LPCTSTR lpszText, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled); void PaintBk(CDC* pDC); void InitToolTip(); HCURSOR m_hCursor; // Handle to cursor CToolTipCtrl m_ToolTip; // Tooltip CDC m_dcBk; CBitmap m_bmpBk; CBitmap* m_pbmpOldBk; BOOL m_bAlwaysTrack; // Always hilight button? int m_nCheck; // Current value for checkbox UINT m_nTypeStyle; // Button style DWORD m_dwToolTipStyle; // Style of tooltip control TCHAR m_szURL[_MAX_PATH]; // URL to open when clicked #pragma pack(1) typedef struct _STRUCT_ICONS { HICON hIcon; // Handle to icon DWORD dwWidth; // Width of icon DWORD dwHeight; // Height of icon } STRUCT_ICONS; #pragma pack() #pragma pack(1) typedef struct _STRUCT_BITMAPS { HBITMAP hBitmap; // Handle to bitmap DWORD dwWidth; // Width of bitmap DWORD dwHeight; // Height of bitmap HBITMAP hMask; // Handle to mask bitmap COLORREF crTransparent; // Transparent color } STRUCT_BITMAPS; #pragma pack() #pragma pack(1) typedef struct _STRUCT_CALLBACK { HWND hWnd; // Handle to window UINT nMessage; // Message identifier WPARAM wParam; LPARAM lParam; } STRUCT_CALLBACK; #pragma pack() STRUCT_ICONS m_csIcons[2]; STRUCT_BITMAPS m_csBitmaps[2]; STRUCT_CALLBACK m_csCallbacks; #ifdef BTNST_USE_SOUND #pragma pack(1) typedef struct _STRUCT_SOUND { TCHAR szSound[_MAX_PATH]; LPCTSTR lpszSound; HMODULE hMod; DWORD dwFlags; } STRUCT_SOUND; #pragma pack() STRUCT_SOUND m_csSounds[2]; // Index 0 = Over 1 = Clicked #endif DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif ...展开收缩
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