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文件名称: Addison Wesley - C++ Network Programming Vol 1
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  文件大小: 2mb
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  上传时间: 2007-09-22
  提 供 者: ojlo****
 详细说明: Chapter 0. Design Challenges, Middleware Solutions, and ACE
Section 0.1. Challenges of Networked Applications
Section 0.2. Networked Application Design Dimensions
Section 0.3. Object-Oriented Middleware S olutions
Section 0.4. An Overview of the ACE Toolkit
Section 0.5. Example: A Networked Logging Service
Section 0.6. Summary

Part I: Object-Oriented Network Programming
Chapter 1. Communication Design Dimensions
Section 1.1. Connectionless versus Connection-Oriented Protocols
Section 1.2. Synchronous versus Asynchronous Message Exchange
Section 1.3. Message Passing versus Shared Memory
Section 1.4. Summary

Chapter 2. An Overview of the Socket API
Section 2.1. An Overview of Operating System IPC Mechanisms
Section 2.2. The Socket API
Section 2.3. Limitations of the Socket API
Section 2.4. Summary

Chapter 3. The ACE Socket Wrapper Facades
Section 3.1. Overview
Section 3.2. The ACE_Addr and ACE_INET_Addr Classes
Section 3.3. The ACE_IPC_SAP Class
Section 3.4. The ACE_SOCK Class
Section 3.5. The ACE_SOCK_Connector Class
Section 3.6. The ACE_SOCK_IO and ACE_SOCK_Stream Classes
Section 3.7. The ACE_SOCK_Acceptor Class
Section 3.8. Summary

Chapter 4. Implementing the Networked Logging Service
Section 4.1. Overview
Section 4.2. The ACE_Message_Block Class
Section 4.3. The ACE_InputCDR and ACE_OutputCDR Classes
Section 4.4. The Initial Logging Server
Section 4.5. The Client Application
Section 4.6. Summary


Part II: Concurrent Object-Oriented Network Programming
Chapter 5. Concurrency Design Dimensions
Section 5.1. Iterative, Concurrent, and Reactive Servers
Section 5.2. Processes versus Threads
Section 5.3. Process/Thread Spawning Strategies
Section 5.4. User, Kernel, and Hybrid Threading Models
Section 5.5. Time-Shared and Real-Time Scheduling Classes
Section 5.6. Task- versus Message-Based Architectures
Section 5.7. Summary

Chapter 6. An Overview of Operating System Concurrency Mechanisms
Section 6.1. Synchronous Event Demultiplexing
Section 6.2. Multiprocessing Mechanisms
Section 6.3. Multithreading Mechanisms
Section 6.4. Synchronization Mechanisms
Section 6.5. Limitations with OS Concurrency Mechanisms
Section 6.6. Summary

Chapter 7. The ACE Synchronous Event Demultiplexing Wrapper Facades
Section 7.1. Overview
Section 7.2. The ACE_Handle_Set Class
Section 7.3. The ACE_Handle_Set_Iterator Class
Section 7.4. The ACE::select() Methods
Section 7.5. Summary

Chapter 8. The ACE Process Wrapper Facades
Section 8.1. Overview
Section 8.2. The ACE_Process Class
Section 8.3. The ACE_Process_Options Class
Section 8.4. The ACE_Process_Manager Class
Section 8.5. Summary

Chapter 9. The ACE Threading Wrapper Facades
Section 9.1. Overview
Section 9.2. The ACE_Thread_Manager Class
Section 9.3. The ACE_Sched_Params Class
Section 9.4. The ACE_TSS Class
Section 9.5. Summary

Chapter 10. The ACE Synchronization Wrapper Facades
Section 10.1. Overview
Section 10.2. The ACE Guard Classes
Section 10.3. The ACE Mutex Classes
Section 10.4. The ACE Readers/Writer Lock Classes
Section 10.5. The ACE Semaphore Classes
Section 10.6. The ACE Condition Variable Classes
Section 10.7. Summary

Appendix A. Design Principles for ACE C++ Wrapper Facades
Section A.1. Overview
Section A.2. Use Wrapper Facades to Enhance Type Safety
Section A.3. Simplify for the Common Case
Section A.4. Use Hierarchies to Enhance Design Clarity and Extensibility
Section A.5. Hide Platform Differences Whenever Possible
Section A.6. Optimize for Efficiency
Section A.7. Summary

Appendix B. The Past, Present, and Future of ACE
Section B.1. The Evolution of ACE
Section B.2. The Road Ahead
Section B.3. Concluding Remarks

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