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文件名称: NGUI V3.0.0
  所属分类: C#
  开发工具:
  文件大小: 10mb
  下载次数: 0
  上传时间: 2013-11-15
  提 供 者: kelvi*****
 详细说明: - NEW: Changed the way widgets get batched, properly fixing all remaining Z/depth issues. - NEW: Draw calls are now automatically split up as needed (no more sandwiching issues!) - NEW: Re-designed the way widget width & height gets specified. The values are now explicit, and scale is no longer used. - NEW: NGUI will now automatically replace UITextures with Sprites when they get added to an atlas. - NEW: It's now possible to have clipped panels in 3D and not have them break when tilting the camera. - NEW: It's now possible to nest widgets. - NEW: It's now possible to have multiple widgets on the same object. - NEW: It's now possible to change the selection handles color via the NGUI menu. - NEW: UICheckbox is now a UIToggle, and you now specify a 'group' ID rather than a common root object. - NEW: Added TweenWidth and TweenHeight to tween widgets width and height properties. - NEW: You can now specify the label overflow method: shrink content, clamp content, resize height, or resize freely. - NEW: When labels are in "resize label" overflow mode, the drag handles will be greyed out. - NEW: Added a simple EventDelegate class and improved all generic components to use it. - NEW: Added a Widget Container class that can be used to easily select and move groups of widgets (think: buttons, windows). - NEW: Added the RealTime helper class that removed IgnoreTimeScale. Usage: RealTime.time, RealTime.deltaTime. - NEW: Improved the inspector look of just about every component. - NEW: UIPanel now shows a list of all of its draw calls and the widgets causing them. - NEW: Added a way to auto-normalize the depth hierarchy from the NGUI menu. - NEW: Sprite selection window now shows sprite names as well. - NEW: Atlas maker will now automatically sort the sprites, saving them in an alphabetical order. - FIX: CTRL+ and CTRL- now adjust all widgets under the selected object. - FIX: Labels will now again align vertically properly. - FIX: Atlas maker will now respect textures that were imported with a non-native size. - FIX: Atlas maker will no longer change so many import settings on source textures. - FIX: Make Pixel Perfect is now undoable. - FIX: You can once again rename sprites in the atlas. - DEL: Removed the long-ago deprecated UISlicedSprite, UITiledSprite, and UIFilledSprite classes and some other legacy code. ...展开收缩
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