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文件名称: Xffect Editor Pro v4.4.1.unitypackage
  所属分类: 其它
  开发工具:
  文件大小: 28mb
  下载次数: 0
  上传时间: 2014-07-16
  提 供 者: u0143*****
 详细说明: ---------------------------------------------- Xffect Editor Pro Edition Copyright 2012- Shallway Studio Version 4.4.1 shallwaycn@gmail.com ---------------------------------------------- Thank you for buying Xffect Pro! If you have any questions, suggestions, comments or feature requests, please drop by the Xffect forum, found here: http://shallway.net/xffect/forum/ --------------------------------------- News, tutorials and supports --------------------------------------- http://shall way.net/xffect/doku.php?id=en:main -------------------- How To Update Xffect -------------------- 1. In Unity, File -> New Scene 2. Delete the Xffect folder from the Project View. 3. Import Xffect from the updated Unity Package. -------------------- Release Notes -------------------- Version 4.4.1 -FIX: re-enabled updating in editor for 'camera shake' and 'camera effect' event. -FIX: adjusted the width of the color gradient field in inspector, now all the inspector label width are uniform. Version 4.4.0 -FIX: The sprites in the scene view will face the editor camera now. -FIX: You can set another camera to XffectComponent now: myXffect.MyCamera = anotherCamera. -NEW: Obsoleted the color gradient editor and Added a new one, it's the same as shuriken's color gradient editor. Version 4.3.2 -FIX: Camera rendering upside down problem completely solved, thanks for gtotoy's solution. -NEW: Multi EffectLayer editing supported(still in beta, be careful to use it. If you messed up your effectlayers, use ctrl+z to revert them). Version 4.3.1 -FIX: re-enabled the auto activate feature in the Start() method of xffect obj. Version 4.3.0 *-FIX: EffectLayer editor performance has been improved, is's super fast now and no jerky when update it in editor. -FIX: Fixed a very old problem that if you have any xffect obj in the scene, there is always a "*" in the unity title bar which means the scene needs to re-save. Many thanks to Arcanor's feedback, now this issue has been solved and the xffect editor is more stable. -FIX: Effect Visibility check method fixed, now uncheck the "update when offscreen" option should work properly. -NEW: Added a new effect: "energy_shield.prefab" in "EffectLibrary/Other" directory. -NEW: Added a new option "start offset" in UV Scroll config. -NEW: Added a new UV change type: "uv scale" in UV Config. You can use it to change the uv dimensions dynamically. Versin 4.2.1 -FIX: The "Cone" and "CustomMesh"'s direction can inherit the client's rotation now. -FIX: API "SetColor()" should work peroperly now. -NEW: Added a new effect: "boost wind" to "EffectLibrary/Mobile" directory. -NEW: Added option : "sync with client" in RibbonTrail, you can use this option to synchronize all the trail's nodes with the client's position. (The protect_ring.prefab has also been improved with this option.) -IMPROVED: Improved the performance of "Glow" and "GlowPerObj" camera effect according to this warning:http://forum.unity3d.com/threads/191906-4-2-Any-way-to-turn-off-the-quot-Tiled-GPU-perf-warning-quot/page2 Version 4.2.0 -NEW: Added a new render type: 'Spherical Billboard', you can use it to make realistic explosions and fogs, check 'Tutorial/SphericalBillboard' folder to learn more. -NEW: Added 'Playback time' option in the 'update in editor' control window. -FIX: Fixed some camera shake bugs. -FIX: Fixed a bug that the camera effect events can't be removed correctly since version 4.1.0. Version 4.1.5 -NEW: Added a button "Put to Scene" in Xffect prefabs' inspector, you can use this button to preview xffect prefab easily. -FIX: Fixed that while updating in editor at EffectLayer the effect becomes very jerky. -DEL: Obsolete parameter "emit loop count" and "delay after each loop" in "Emitter Config" since they are useless but bring confusions. Version 4.1.4 -FIX: Fixed a bug that the xffect will become jerky when the 'Time.timeScale' is very small. -NEW: Added option 'Max Fps' in XffectComponent, you can use this option to limit xffect updates in a certain fps. Version 4.1.3 -NEW: Added option "use with 2d sprite" in XffectComponent, you can use it to integrate xffect with 2d sprite in unity 4.3 now. -FIX: Fixed a bug that the Glow Per Obj is rendering upside down in version above 4.1.0. -FIX: Fixed a bug that the Direction is not inherited from client correctly. Version 4.1.2 -NEW: Added option "uniform random start scale" in Scale Config. -NEW: Added a control window for EffectLayer to update the parent Xffect in Editor. -FIX: The default scale curve is zoom out to the extends of the graph now. Version 4.1.0 -NEW: Compatible with unity 4.3. -NEW: Added option "update when offscreen" in XffectComponent; -NEW: Added a control window in the bottom left corner of the scene view. -NEW: You can control the camera shake event by curve now. -IMPROVED: The camera effect code has been rewritten, all the camera components are combined into one component, and you can assign a priority to each camera effect now. -FIXED: The Camera shake force will be added relative to the camera transform now, which means this event will no longer conflict with other camera component any more. -FIXED:Fixed some bugs that 'Glow Per Obj' shader and 'displacement-dissolve' shader are not working properly in some cases. -FIXED: Fixed a bug that the 'Glow Per Obj' shader will make the skybox glow.. -FIXED: Fixed a bug that the camera will not be assigned correctly if you have multiply camera in the scene. Version 4.0.0 -Documentations and tutorials are now included in this package, please check it out! -This version has many changes, please check UPGRADE_NOTES.TXT before updating! ...展开收缩
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