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文件名称: 3D_Game_engine
  所属分类: Java
  开发工具:
  文件大小: 6mb
  下载次数: 0
  上传时间: 2009-10-29
  提 供 者: pangol******
 详细说明: My book 3D Game Engine Design appeared in print in September 2000. It described manyofthealgorithmsthatareusedinthedevelopmentofthegraphicsandphysics portions of game engines and shipped with a CD-ROM that contained the source code for version 0.1 of the Wild Ma gic engine. Although the algorithms have not changed over the years, the engine has evolved significantly. The original version was written for the Microsoft Windows platform using an OpenGL-based renderer, and not all of the book algorithms were implemented in that version. The last ver- sion before the one shipping with this book, version 2.3, runs on Linux machines and on Macintosh machines with OS X. A number of users have been successful in portingthecode(withrelativelyminorchanges)torunonSGImachineswithIRIX, on HP machines with HP-UX, and on Sun machines with Solaris. On the Microsoft Windowsplatform,theenginehasrenderersforOpenGLandDirect3D.Manymore algorithmshadbeenimplementedinversion2.3,andtheenginewasextendedtosup- portshaderprograms.AsaresultofmybookGamePhysics,morephysicssupportwas added, including particle systems, mass-spring systems, and rigid body dynamics. Specialized applications were added to illustrate physical simulations that are based ontheequationsofmotionderivedfromLagrangiandynamics. ...展开收缩
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