您好,欢迎光临本网站![请登录][注册会员]  
文件名称: Blender Cycles Materials and Textures Cookbook.pdf
  所属分类: 游戏开发
  开发工具:
  文件大小: 10mb
  下载次数: 0
  上传时间: 2015-07-31
  提 供 者: hpp***
 详细说明: With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles Learn Cycle’s node-based material system Get to grips with the powerful Cycles rendering engine In Detail Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book wil l show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures. What you will learn from this book Create a basic Cycles material mixing the closure components Connect nodes of different kinds to build more advanced materials Add node-based textures to the shaders Create simple and complex materials such as glass, stone, fire and ice Switch shader components without affecting a possibly complex network of links Parent and rename the nodes to better organize the “Node Editor” window Build material interfaces for general use in complex materials by grouping the shaders inside groups Set-up light-sources and the “World” Global Illumination Approach Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. Who this book is written for This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you! ...展开收缩
(系统自动生成,下载前可以参看下载内容)

下载文件列表

相关说明

  • 本站资源为会员上传分享交流与学习,如有侵犯您的权益,请联系我们删除.
  • 本站是交换下载平台,提供交流渠道,下载内容来自于网络,除下载问题外,其它问题请自行百度
  • 本站已设置防盗链,请勿用迅雷、QQ旋风等多线程下载软件下载资源,下载后用WinRAR最新版进行解压.
  • 如果您发现内容无法下载,请稍后再次尝试;或者到消费记录里找到下载记录反馈给我们.
  • 下载后发现下载的内容跟说明不相乎,请到消费记录里找到下载记录反馈给我们,经确认后退回积分.
  • 如下载前有疑问,可以通过点击"提供者"的名字,查看对方的联系方式,联系对方咨询.
 输入关键字,在本站1000多万海量源码库中尽情搜索: