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文件名称: Unreal.Engine.4.Scripting.with.Cplusplus.Cookbook
  所属分类: 网络游戏
  开发工具:
  文件大小: 7mb
  下载次数: 0
  上传时间: 2016-10-31
  提 供 者: rami****
 详细说明: Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world prob lems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements About the Author William Sherif is a C++ programmer with more than eight years of experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven years. Additionally, he released several apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the past, he has won acclaim for delivering course material in an easy-to-understand manner. Stephen Whittle is a game developer and educator with nearly 10 years of development experience, most of which has been done using Unreal Engine. He is a community contributor to the engine, with features or bug fixes included in almost every major version of the engine since its public release. Table of Contents Chapter 1: UE4 Development Tools Chapter 2: Creating Classes Chapter 3: Memory Management and Smart Pointers Chapter 4: Actors and Components Chapter 5: Handling Events and Delegates Chapter 6: Input and Collision Chapter 7: Communication between Classes and Interfaces Chapter 8: Integrating C++ and the Unreal Editor Chapter 9: User Interfaces – UI and UMG Chapter 10: AI for Controlling NPCs Chapter 11: Custom Materials and Shaders Chapter 12: Working with UE4 APIs ...展开收缩
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