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文件名称: Introduction to 3D Game Programming with DirectX 12(英文)
  所属分类: 游戏开发
  开发工具:
  文件大小: 38mb
  下载次数: 0
  上传时间: 2017-04-02
  提 供 者: ang***
 详细说明: This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 12. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn m ore advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization; defining 3D geometry; setting up cameras; creating vertex, pixel, geometry, and compute shaders; lighting; texturing; blending; stenciling; and tessellation. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with animated character meshes, picking, environment mapping, normal mapping, real-time shadows, and ambient occlusion. ...展开收缩
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