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文件名称: java five 五子棋
  所属分类: Java
  开发工具:
  文件大小: 29kb
  下载次数: 0
  上传时间: 2008-12-13
  提 供 者: jia***
 详细说明: java five 五子棋 import java.awt.*; import java.awt.event.*; class ChessPad extends Panel implements MouseListener,ActionListener{ int array[][]=new int[19][19]; Scan scanp=new Scan(); Scan scanc=new Scan(); AutoPlay autoPlay=new AutoPlay(); Evaluate evaluatep=new Evaluate(); Evaluate evaluatec=new Evaluate(); Sort sort=new Sort(); int i=0; int x=-1,y=-1,棋子颜色=1; Button button=new Button("重新开局"); TextField text_1=new TextField("请黑棋下子"), text_2=new TextField(), text_3=new TextField(); ChessPad(){ setSize(440,440); setLayout(null);setBackground(Color.pink); addMouseListener(this);add(button);button.setBounds(10,5,60,26); button.addActionListener(this); add(text_1); text_1.setBounds(90,5,90,24); add(text_2); text_2.setBounds(290,5,90,24); add(text_3); text_3.setBounds(200,5,80,24); for(int i=0;i<19;i++) for(int j=0;j<19;j++) {array[i][j]=0;} for(int i=0;i<19;i++) for(int j=0;j<19;j++) for(int h=0;h<5;h++) {scanp.shape[i][j][h]=0; scanc.shape[i][j][h]=0;} text_1.setEditable(false); text_2.setEditable(false); } public void paint(Graphics g){ for (int i=40;i<=400;i=i+20){ g.drawLine(40,i,400,i); } for(int j=40;j<=400;j=j+20){ g.drawLine(j,40,j,400); } g.fillOval(97,97,6,6); g.fillOval(337,97,6,6); g.fillOval(97,337,6,6); g.fillOval(337,337,6,6); g.fillOval(217,217,6,6); } public void mousePressed(MouseEvent e){ int a=0,b=0; if(e.getModifiers()==InputEvent.BUTTON1_MASK){ x=(int)e.getX();y=(int)e.getY(); ChessPoint_black chesspoint_black=new ChessPoint_black(this); ChessPoint_white chesspoint_white=new ChessPoint_white(this); i++; text_3.setText("这是第"+i+"步"); if((x+5)/20<2||(y+5)/20<2||(x-5)/20>19||(y-5)/20>19) {} else { a=(x+10)/20;b=(y+10)/20; if(array[b-2][a-2]==0&&棋子颜色==1){ this.add(chesspoint_black); chesspoint_black.setBounds(a*20-9,b*20-9,18,18); 棋子颜色=棋子颜色*(-1); array[b-2][a-2]=1; if (Judge.judge(array,1)){ text_1.setText("黑棋赢!");棋子颜色=2;removeMouseListener(this);} else{ text_1.setText(""); } } } if(i>2&&棋子颜色==-1){ scanp.scan(array,1); scanc.scan(array,-1); sort.sort(scanp.shape); sort.sort(scanc.shape); evaluatep.evaluate(scanp.shape); evaluatec.evaluate(scanc.shape); 棋子颜色=棋子颜色*(-1); this.add(chesspoint_white); if(evaluatep.max>evaluatec.max){ text_2.setText(evaluatep.max_x+" "+evaluatep.max_y+" "+evaluatep.max); chesspoint_white.setBounds((evaluatep.max_y+2)*20-9,(evaluatep.max_x+2)*20-9,18,18); array[evaluatep.max_x][evaluatep.max_y]=-1; text_1.setText("请黑棋下子"); for(int i=0;i<19;i++) for(int j=0;j<19;j++) for(int h=0;h<5;h++) {scanp.shape[i][j][h]=0; scanc.shape[i][j][h]=0;} } else { text_2.setText(evaluatec.max_x+" "+evaluatec.max_y+" "+evaluatec.max); chesspoint_white.setBounds((evaluatec.max_y+2)*20-9,(evaluatec.max_x+2)*20-9,18,18); array[evaluatec.max_x][evaluatec.max_y]=-1; if (Judge.judge(array,-1)) { text_2.setText("白棋赢!");棋子颜色=2;removeMouseListener(this);} else{ text_1.setText("请黑棋下子"); for(int i=0;i<19;i++) for(int j=0;j<19;j++) for(int h=0;h<5;h++) {scanp.shape[i][j][h]=0; scanc.shape[i][j][h]=0;} } } } if(i<=2&&棋子颜色==-1) { autoPlay.autoPlay(array,b-2,a-2); this.add(chesspoint_white); 棋子颜色=棋子颜色*(-1); chesspoint_white.setBounds((autoPlay.y+2)*20-9,(autoPlay.x+2)*20-9,18,18); array[autoPlay.x][autoPlay.y]=-1; if (Judge.judge(array,-1)) { text_2.setText("白棋赢!");棋子颜色=2;removeMouseListener(this);} else{ text_1.setText("请黑棋下子"); text_2.setText(autoPlay.x+" "+autoPlay.y); } } } } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseClicked(MouseEvent e){} public void actionPerformed(ActionEvent e) {this.removeAll(); 棋子颜色=1; add(button);button.setBounds(10,5,60,26); add(text_1);text_1.setBounds(90,5,90,24); text_2.setText(""); text_1.setText("请黑棋下子"); add(text_2); text_2.setBounds(290,5,90,24); add(text_3); text_3.setBounds(200,5,80,24); i=0; text_3.setText("这是第"+i+"步"); for(int i=0;i<19;i++) for(int j=0;j<19;j++) {array[i][j]=0;} for(int i=0;i<19;i++) for(int j=0;j<19;j++) for(int h=0;h<5;h++) {scanp.shape[i][j][h]=0; scanc.shape[i][j][h]=0;} addMouseListener(this); } } class ChessPoint_black extends Canvas implements MouseListener{ ChessPad chesspad=null; ChessPoint_black(ChessPad p){ setSize(20,20); addMouseListener(this); chesspad=p; } public void paint(Graphics g){ g.setColor(Color.black);g.fillOval(0,0,18,18); } public void mousePressed(MouseEvent e){ /*if(e.getModifiers()==InputEvent.BUTTON3_MASK){ chesspad.remove(this); chesspad.棋子颜色=1; chesspad.text_2.setText(""); chesspad.text_1.setText("请黑棋下子"); }*/ } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseClicked(MouseEvent e){ } } class ChessPoint_white extends Canvas implements MouseListener{ ChessPad chesspad=null; ChessPoint_white(ChessPad p){ setSize(20,20);addMouseListener(this); chesspad=p; } public void paint(Graphics g){ g.setColor(Color.white);g.fillOval(0,0,18,18); } public void mousePressed(MouseEvent e){ /*if(e.getModifiers()==InputEvent.BUTTON3_MASK){ chesspad.remove(this); chesspad.棋子颜色=-1; chesspad.text_2.setText("请白棋下子"); chesspad.text_1.setText(""); }*/ } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseClicked(MouseEvent e){ } } public class Chess extends Frame{ ChessPad chesspad=new ChessPad(); Chess(){ setVisible(true); setLayout(null); Label label=new Label("五子棋",Label.CENTER); add(label);label.setBounds(70,55,440,26); label.setBackground(Color.orange); add(chesspad);chesspad.setBounds(70,90,440,440); addWindowListener(new WindowAdapter() {public void windowClosing(WindowEvent e) {System.exit(0);} }); pack();setSize(600,550); } public static void main(String args[]){ Chess chess=new Chess(); } } ...展开收缩
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