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文件名称: Amplify Shader Editor 1.4.3
  所属分类: Unity3D
  开发工具:
  文件大小: 60mb
  下载次数: 0
  上传时间: 2018-07-24
  提 供 者: f1516*****
 详细说明: * New features: * Added support for multi-pass templates * Added support for Lightweight Scriptable Rendering Pipeline * New Sample * SRP Lightweight GlintSparkle * SRP Lightweight Coverage * New Template: * LightweightSRP * New Shader Function * Create Normal : Generates a normal map from a height map * Fixes: * Fixed Auto-Register option not being saved for property type nodes * Fixed issues with generated normalized screen position values over templates * Fixed texture coordinates generation in templates * Changed initi alization in ‘Triplanar Sample’ node to prevent null pointer errors * Fixed issue on loading shader with missing shader functions * Fixed issue on duplicate pragmas over generated shader * Fixed issue with template post processor not correctly registering new templates * Fixed issue on template output nodes modules incorrectly sharing foldout value * Fixed Undo issue when undoing deleted property type nodes after saving shader * Fixed ‘Static Switch’ node registering duplicates in the material properties group * Improvements: * Cull, Stencil, Color Mask and Depth options can now reference properties instead of standard options * Redone visuals of property type nodes Attributes list to be easier to use * Added new Enum and Custom attributes to property type nodes * Enum on Create Enum mode creates an Enum attribute using the specified Name/Value pairs * Enum on Use Engine Enum Class mode creates an Enum attribute from the specified class * Custom attribute allows to specify completely custom attributes * Outline now forces shader to be Forward only to prevent visual inconsistencies * Exposed Specular Color property into the Output node material list when Blinn Phong Light Model is selected * Reorganized samples shader paths * Reorganized template menu items * Canvas and output node title now shows shader name without relative paths * ‘Register Local Var’ node now generates a new name when duplicated * ‘Indirect Diffuse Light’, ‘Indirect Specular Light’ and ‘Light Attenuation’ nodes now work on templates ...展开收缩
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