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文件名称: CINEMATOGRAPHY & DIRECTING -- part1
  所属分类: C#
  开发工具:
  文件大小: 51mb
  下载次数: 0
  上传时间: 2010-01-01
  提 供 者: os***
 详细说明: CINEMATOGRAPHY & DIRECTING ------------------------------ 一共两部分。 1 Introduction 2 1.1 Perspective 1.2 Yourvision 1.3 Traditional Arts 1.4 Who Should Read This Book 1.5 Software Requirements 1.6 Whatyou Should Know 1.7 The Project 2 The [digital] Camera 8 2.1 The Real and the Unreal 10 2.2 Aperture and F-Stops 10 2.3 Depth of Field 14 2.4 Lenses and Focal Length 15 ' 2.5 Aspect Ratios 20 2.6 The Next Step 22 . 3 Storyboards 24 3.1 Fmm Paper to Pixels 3.1.1 Conceptual Illustration 3.1.2 Planning 3.2 The Storyboarding Process 3.2.1 Drawng 3.2.2 Composition and Framing 3.2.3 Storyboard Layout 3.2.4 Extended Frames 3.2.5 Overhead Framing 41 3.3 The Next Step 4 Planning Shots 42 4.1 Thinking Like a Filwnaker 4.1.1 The Story 4.1.2 Research 4.1.3 Production Design 4.1.4 Lighting Situations 4.1.5 Set Design 4.1.6 The Camera 4.2 Thinking Like an Editor 4.3. Aesthetics 4.3.1 Style 5 Lighting 56 5 1 General Llghting Concepts 5.1.1 Footcandles 5.1.2 Kelvln Ambient Llght 5.1.3 5.1.4 Llght Color . . 5.2 Light as a Subject . 69 5.2.1 Light Posltionmg 69 5.3 Computer-Generated Lighting 74 5.3.1 Light Falloff 77 5.3.2 Lighting for Moods 78 5.3.3 Shadows 79 5.4 Light as aTool + 82 6 [digital] Directing 84 6.1 Thinking Like a Director 6.1.1 Shot Flow Composition 6.1.2 6.2 Types of Shots 6.2.1 Close-up Shots 6.2.2 Medium Shots FuU Shots 6.2.3 W~de and 6.2.4 Cut-Away Shots 6.2.5 Dolly Shots 6.2.6 Pans 6.2.7 Tits vii 6.2.8 Zooms 6.2.9 Boom and Crane Shots 6.2.10 Pull-Focus Shots 6.2.11 Shot Abbreviations 6.3 The Next Step 7 Staging 108 7.1 Character Staging 7.1.1 Dialogue Sequence Staging 7.1.2 Action Sequence Staging 7.2 General Scene Staging 7.3 Product Staging 7.4 Blocking 7.4.1 Illusion of Depth 7.4.2 The Rule ofThirds 7.5 The Next Step 131 * 8 Lines of Action - 132 8.1 Basic Camera Angles 134 8.2 Franiing 8.2.1 Subject Angle 8.2.2 Camera ~eiiht 8.3 Types of Shots 8.4 Continuity 8.4.1 Axis ofAction 8.5 Lines of Composition 8.5.1 TheTriangle System 8.5.2 Selective Focusing 8.6 Familiarity 9 Sound 162 9.1 Sample Rates and Frequency 9.1.1 Bit Depth 9.2 Sound and Picture 9.3 The Next Step 10 Resolutions, Compression, and Rendering 10.1 Resolutions 1o.1.1 Computer Resolution 10.1.2 Interlacing 10.2 Rendering Resolutions 10.2.1 Frames per Second 10.2.2 Compression 10.2.3 4:l:l and 4:2:2 Sampling Rates 11 Editing 11.1 Editing for Animation 11.1.1 Jump Cuts and the 35-Degree Rule i 1.i.z Walk-and-Reveal Framing 7 1. :.i Fill-and-Reveal Framing 11.1.4 Flash Cuts ~1.1.5 Collages ~:.i.b Sub-Clip Shots II.I./ Split Screens 11.1.8 Montage Sequences 11.1.9 Cut-Zoom Shots n. 1.10 Multi-Takes 11.1.11 Cut-Away Shots li.i.12 Look-At Edits n.1.i j Freeze Frames i1.1.1q Cross-Cut Edits 11.1.15 Match Cuts 111.16 Subliminal Cuts n.1.17 Slow Motion n.l.i8 Fast Motion 11.1.19 Eye Journeys 11.1.20 Slice of Life 11.1.21 Global Zooms 11.2 Parting Shots 12 Final Thoughts - 12.1 Where You've Been I,?. , Your Next Step Index 221 ...展开收缩
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