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文件名称: Learning Windows 8 Game Development.pdf
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 详细说明:Learning Windows 8 Game Development.pdfLearning Windows 8 Game Development Copyright o 2013 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews rt has been made in the preparation of this book to ensure the accuracy of the information presented However the information contained in this book is sold without warranty, cither express or implied. Neither the author nor Pacl Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: October 2013 Production Reference: 1181013 Published by Packt Publishing ltd Livery place 35 Livery street Birmingham b3 2PB UK ISBN978-1-84969744-6 www.packtpub.com Cover Image by Suresh Mogre(suresh mogre.99ogmail com) Credits Author Project Coordinator Michael Quandt Kranti berde Reviewers Proofreaders Anthony E. Alvarez awrence A Herman Laurent couvidou Christopher Smith Hexuan Andrei markovich Indexer Mark Sinnathamby Monica Ajmera Mehta Acquisition Editor Graphics Ronak dhruv Antony Lowe Yuvrai mannan Lead Technical editor Chalini sega victor Production coordinator Prachali bhiwandkar Technical editors Vrinda nitesh bhosale Cover work Prachali bhiwandkar Ritika Singh About the author Michael Quandt has been working with games, from XNA to DirectX to Unity, as a hobbyist and professional for four years. He has spoken at local game development conferences and workshops while working with Microsoft Australia as a technical Evangelist. Since then he has contributed to the translation of multiple major franchise games to the Windows Store platform, and continues to work with local developers and students to get them involved in game development and bringing their best to the windows platform About the reviewers Anthony E. Alvarez is a native New Yorker. His hobbies include photography singing, and cooking. He is a food activist and a political atheist. He loves the great outdoors and travelling Anthony has held positions such as Software Engineer, Webmaster, Unix Administrator, Customer Service Representative, Marketing Systems Manager, and Salesforce. com Database Administrator. He speaks three foreign languages: Chinese, Japanese, and spanish After returning from a study abroad scholarship in Guangzhou, China, Anthony changed his major to Asian Studies. While attending university, he worked at IBM for three semesters where he developed presentation materials for field sales teams After graduating CCNY with a Bachelors degree in Arts(BA), Anthony was hired as a computer consultant by a Japanese Architecture company. His clients included Tokyo Electric Power Company (TEPCO), IBM Japan, Taisei Construction, Nippon Telephone and Telegraph (ntr), Budweiser Japan, and Polaroid Japan After working three years in Tokyo, Anthony returned to the USA and settled in the Boston Metro area. Ile was employee number 3 of a startup company specializing in e-commerce projects. Anthony taught adult education courses on e-commerce Four years later, Anthony moved to Atlanta to become the first webmaster at Panasonic Wireless Research and Design Center(PMCDU) The company was designing a flagship smart phone for the American market Moving to New Jersey, he held the position of a web marketing manager at Casio America, inc. Currently a director at Pucho Web Solutions, Anthony specializes in marketing and e-commerce projects using Open Source Software. In order to manage business development issues at the firm, Anthony has completed Entrepreneurship trainin from Workshop in Business Opportunities(WIBo.org)and Kauffman FastTrac (Kauffman. org). Anthony is a Free Culture advocate using open source methods and tools. Ile is a volunteer copy editor for the wikipedia project, an online encyclopedia One of his specialties at Pucho Web Solutions is video. He is a producer of both web and broadcast tv video. His programs have been broadcasted on stations in Manhattan, Brooklyn, staten Island, and Queens Cable tv. In the performing arts, Anthony has appeared on TV shows that are shot on location in New York City including White Collar, Law &r Order, Nurse Jackie, Gossip Girl, Blue bloods, and girls For films, Anthony has played a role as a diplomat in Junji Sakamoto's upcoming financial thriller Human Trust jinrui Shikin), which is scheduled to debut in Japan on October 19, 2013. Human Trust, directed by Junji Sakamoto, is a story of an international financial conspiracy seeking to right the unfairness of the world, shot on location at United Nations ( UN) General assembly hall FollowAnthonyathisbloghttp://www.anthonyalvarez.us PuchoWebSolutions(http://www.puchowebsolutiOns.com)providesweb marketing solutions to small businesses in Manhattan by showcasing multimedia based content on your website using video web photo albums, and audio Pucho Web Solutions marketing services help you tell your story, engage your audience, and increase web traffic at your site Laurent Couvidou is a professional game developer with experiences at 10tacle Studios Ubisoft Montpellier and TriOviz, among others besides these daily jobs he lso participated in several amateur game jams Hexuan fell in love with video game programming in high school. After graduation, he worked in listed companies working on Android, iOS game development. Ile participated in cocos2dx for a Win8 open source project and has many years of game programming experience Hexuan loves technology is curious about new technologies, and believes that technology makes human life better Thanks to my familv. I love you Andrei Marukovich is a technical lead at AB SCiEX and Microsoft C# MVP Andrei has been developing software professionally for over 15 years. During this time he has designed and developed applications in such diverse areas as life science, semiconductor device manufacturing, robotics, and game development Andreicanbefoundonlineathttp://lunarfrog.comHelivesinTorontowithhis beautiful wife and daughter Mark Sinnathamby is a software engineer and. NET consultant, living and working in Singapore. He has developed many diverse types of software-intensive systems, and worked in a variety of technological domains. In his spare time, he loves to study game design and development, initially starting with OpenGL, and now experimenting and working with Microsoft DirectX technology Www.Packtpub.com Support files, eBooks, discount offers and more Youmightwanttovisitwww.packtPub.comforsupportfilesanddownloadsrelated to your book Did you know that Packt offers e Book versions of every book published, with PDF andepuBfilesavailableYoucanupgradetotheebookversionatwww.packtpub com and as a print book customer, you are entitled to a discount on the e Book copy. Get in touch with us at servicepacktpub com for more details Atwww.packTpub.comyoucanalsoreadacollectionoffreetechnicalarticlessign up for a range of free newsletters and receive exclusive discounts and offers on packt books and ebooks PACKTLIB http://packtlib.Packtpub.com Do you need instant solutions to your It questions? PacktLib is Packt's online digital book library Here, you can access, read and search across Packt's entire library of books Why Subscribe? Fully searchable across every book published by Packt Copy and paste, print and bookmark content On demand and accessible via web browser Free Access for packt account holders IfyouhaveanaccountwithPacktatwww.packtpub.comyoucanusethistoaccess PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access Table of contents Preface Chapter 1: Getting Started with Direct3D Setting up the stage 10 Applications and windows Structuring each frame 12 Initializing the Direct3D AP 13 Graphics device 13 Device context 15 Swap chain 15 Render target depth stencil, and viewport 20 Down the graphics pipeline Understanding the game loop 24 Updating the simulation 24 Drawing the world 25 Clearing the screen 26 Presenting the back buffer Summary 28 Chapter 2: Drawing 2D Sprites 31 Installing DirectXTK 32 What a sprite is 32 Textures 33 File formats 34 oading 35 Co-ordinate systems 38 Drawing the sprites 39 Sorting modes
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