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文件名称: xt3d:使用HaxeLime的开源,跨平台,3D图形和游戏开发框架-Game source platform
  所属分类: 其它
  开发工具:
  文件大小: 193.94kb
  下载次数: 1
  上传时间: 2021-03-25
  提 供 者: weixin_********
 详细说明:介绍 xTalk3d(简称:talktalk3d或xt3d)是使用Haxe和Lime构建的开源,跨平台,3D图形和游戏开发框架。 xTalk3d旨在提供一种简单的方法,以优化的性能为多个平台开发3D游戏和应用程序。 根据目标平台的不同,它使用OpenGL,Op​​enGL ES或WebGL来提供图形功能。 它可以利用做到这一点, 同时提供图形和用户输入后端支持。 xt3d项目的编译是通过lime命令行工具完成的。 平台类 xTalk3d旨在支持Lime一样多的平台,但目前已在以下平台上进行定期测试: 苹果电脑 HTML5 的iOS 已知以下平台可以工作,但可能需要那些愿意提供帮助的人员进行测试;) 视窗 Linux 安卓 特征 具有3D对象转换的场景图 OpenGL,Op​​enGL ES,WebGL支持 动态照明 纹理贴图 内置和自定义几何的网格 内置材质/着色器 自定义着
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 6130530d1e0f74e3a28144443a371c4d-xt3d-master.zip 列表
xt3d-master/
xt3d-master/.gitignore
xt3d-master/Assets/
xt3d-master/Assets/fonts/
xt3d-master/Assets/fonts/fps.fnt
xt3d-master/Assets/fonts/fps.png
xt3d-master/Assets/shaders/
xt3d-master/Assets/shaders/depth_debug_fragment.glsl
xt3d-master/Assets/shaders/depth_debug_vertex.glsl
xt3d-master/Assets/shaders/depth_fragment.glsl
xt3d-master/Assets/shaders/depth_vertex.glsl
xt3d-master/Assets/shaders/filters/
xt3d-master/Assets/shaders/filters/blur15_fragment.glsl
xt3d-master/Assets/shaders/filters/blur15_vertex.glsl
xt3d-master/Assets/shaders/filters/blur9_fragment.glsl
xt3d-master/Assets/shaders/filters/blur9_vertex.glsl
xt3d-master/Assets/shaders/filters/depthOfFieldBokeh_fragment.glsl
xt3d-master/Assets/shaders/filters/depthOfFieldBokeh_vertex.glsl
xt3d-master/Assets/shaders/filters/depthOfField_fragment.glsl
xt3d-master/Assets/shaders/filters/depthOfField_vertex.glsl
xt3d-master/Assets/shaders/generic_fragment.glsl
xt3d-master/Assets/shaders/generic_vertex.glsl
xt3d-master/Assets/shaders/getDepth_fragment_part.glsl
xt3d-master/Assets/shaders/gouraud_vertex_part.glsl
xt3d-master/Assets/shaders/logDepth_fragment.glsl
xt3d-master/Assets/shaders/logDepth_vertex.glsl
xt3d-master/Assets/shaders/phong_fragment_part.glsl
xt3d-master/Assets/shaders/picking_fragment.glsl
xt3d-master/Assets/shaders/picking_vertex.glsl
xt3d-master/Assets/shaders/prefix_fragment.glsl
xt3d-master/Assets/shaders/prefix_vertex.glsl
xt3d-master/History.md
xt3d-master/README.md
xt3d-master/haxelib.json
xt3d-master/include.xml
xt3d-master/script/
xt3d-master/script/package.sh
xt3d-master/xt3d/
xt3d-master/xt3d/core/
xt3d-master/xt3d/core/Configuration.hx
xt3d-master/xt3d/core/Director.hx
xt3d-master/xt3d/core/EventEmitter.hx
xt3d-master/xt3d/core/Renderer.hx
xt3d-master/xt3d/core/RendererOverrider.hx
xt3d-master/xt3d/core/Scheduler.hx
xt3d-master/xt3d/events/
xt3d-master/xt3d/events/GestureDispatcher.hx
xt3d-master/xt3d/events/MouseDispatcher.hx
xt3d-master/xt3d/events/MouseHandler.hx
xt3d-master/xt3d/events/TouchDispatcher.hx
xt3d-master/xt3d/events/TouchHandler.hx
xt3d-master/xt3d/events/gestures/
xt3d-master/xt3d/events/gestures/GestureRecognizer.hx
xt3d-master/xt3d/events/gestures/LongPressGestureRecognizer.hx
xt3d-master/xt3d/events/gestures/PanGestureRecognizer.hx
xt3d-master/xt3d/events/gestures/PinchGestureRecognizer.hx
xt3d-master/xt3d/events/gestures/SwipeGestureRecognizer.hx
xt3d-master/xt3d/events/gestures/TapGestureRecognizer.hx
xt3d-master/xt3d/events/picking/
xt3d-master/xt3d/events/picking/FacePicker.hx
xt3d-master/xt3d/events/picking/ObjectPicker.hx
xt3d-master/xt3d/events/picking/QuadFacePickerGeometry.hx
xt3d-master/xt3d/events/picking/TriangleFacePickerGeometry.hx
xt3d-master/xt3d/exporter/
xt3d-master/xt3d/exporter/collada/
xt3d-master/xt3d/exporter/collada/ColladaExporter.hx
xt3d-master/xt3d/extras/
xt3d-master/xt3d/extras/CameraController.hx
xt3d-master/xt3d/font/
xt3d-master/xt3d/font/BMFontConfiguration.hx
xt3d-master/xt3d/font/BMFontLabel.hx
xt3d-master/xt3d/geometry/
xt3d-master/xt3d/geometry/Geometry.hx
xt3d-master/xt3d/geometry/GeometryUtils.hx
xt3d-master/xt3d/geometry/primitives/
xt3d-master/xt3d/geometry/primitives/Arrow.hx
xt3d-master/xt3d/geometry/primitives/Cone.hx
xt3d-master/xt3d/geometry/primitives/Cube.hx
xt3d-master/xt3d/geometry/primitives/Cylinder.hx
xt3d-master/xt3d/geometry/primitives/Lines.hx
xt3d-master/xt3d/geometry/primitives/Plane.hx
xt3d-master/xt3d/geometry/primitives/Sphere.hx
xt3d-master/xt3d/geometry/primitives/Torus.hx
xt3d-master/xt3d/gl/
xt3d-master/xt3d/gl/GLAttributeManager.hx
xt3d-master/xt3d/gl/GLBufferManager.hx
xt3d-master/xt3d/gl/GLExtensionManager.hx
xt3d-master/xt3d/gl/GLFrameBufferManager.hx
xt3d-master/xt3d/gl/GLInfo.hx
xt3d-master/xt3d/gl/GLStateManager.hx
xt3d-master/xt3d/gl/GLTextureManager.hx
xt3d-master/xt3d/gl/XTGL.hx
xt3d-master/xt3d/gl/shaders/
xt3d-master/xt3d/gl/shaders/ShaderLib.hx
xt3d-master/xt3d/gl/shaders/ShaderManager.hx
xt3d-master/xt3d/gl/shaders/ShaderProgram.hx
xt3d-master/xt3d/gl/shaders/ShaderReader.hx
xt3d-master/xt3d/gl/shaders/ShaderTypedefs.hx
xt3d-master/xt3d/gl/shaders/ShaderUtils.hx
xt3d-master/xt3d/gl/shaders/Uniform.hx
xt3d-master/xt3d/gl/shaders/UniformLib.hx
xt3d-master/xt3d/gl/vertexdata/
xt3d-master/xt3d/gl/vertexdata/FloatVertexData.hx
xt3d-master/xt3d/gl/vertexdata/IndexData.hx
xt3d-master/xt3d/gl/vertexdata/InterleavedVertexData.hx
xt3d-master/xt3d/gl/vertexdata/PrimitiveVertexData.hx
xt3d-master/xt3d/gl/vertexdata/UByteVertexData.hx
xt3d-master/xt3d/gl/vertexdata/VertexData.hx
xt3d-master/xt3d/gl/view/
xt3d-master/xt3d/gl/view/MouseDelegate.hx
xt3d-master/xt3d/gl/view/TouchDelegate.hx
xt3d-master/xt3d/gl/view/ViewDelegate.hx
xt3d-master/xt3d/gl/view/Xt3dGLView.hx
xt3d-master/xt3d/gl/view/Xt3dGLViewEvent.hx
xt3d-master/xt3d/gl/view/Xt3dGLViewFactory.hx
xt3d-master/xt3d/gl/view/Xt3dGLViewListener.hx
xt3d-master/xt3d/gl/view/Xt3dLimeGLView.hx
xt3d-master/xt3d/gl/view/Xt3dOpenFLGLView.hx
xt3d-master/xt3d/lights/
xt3d-master/xt3d/lights/Light.hx
xt3d-master/xt3d/material/
xt3d-master/xt3d/material/BaseTypedMaterial.hx
xt3d-master/xt3d/material/ColorMaterial.hx

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