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Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
gamasutra 游戏编程文集 ----------------------- Implementing modular HLSL with RenderMonkey 1 Animation with Cg 17 Building an AI sensory system 41 Enabling complex character animations 49 What designers need to know about physics 59 Contact physics 63 Adv
以下的资源也很不错, 加减可以看一下o 使用C++制作3D动画人物-100%提供源码 http://download.csdn.net/source/2255453 http://hqioan.download.csdn.net/ The What, Why, and How of MPSoCs 1 Ahmed Amine Jerraya and Wayne Wolf 1.1 Introduction 1 1.2 What are MPSoCs 1 1.3 Why MPSoCs? 5 1.4
Preface xxi 1 Number Systems 1 1.1 Analogue Versus Digital 1 1.2 Introduction to Number Systems 2 1.3 Decimal Number System 2 1.4 Binary Number System 3 1.4.1 Advantages 3 1.5 Octal Number System 4 1.6 Hexadecimal Number System 4 1.7 Number Systems