OpenGL Shading Language.chm The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and
Preface ix Chapter 1 Introduction to Design 1 1.1 The Design Process 2 1.2 Engineering Design versus Engineering Analysis 4 1.3 Conventional versus Optimum Design Process 4 1.4 Optimum Design versus Optimal Control 6 1.5 Basic Terminology and Notati
Contents Preface vii About the Authors ix Introduction xix Section I—Geometry Manipulation Tricks 1 Using Vertex Shaders for Geometry Compression 3 Dean Calver Using Lookup Tables in Vertex Shaders 13 Carsten Wenzel Terrain Geomorphing in the Vertex
The San Francisco-based technology company Twitter has become a powerful force in less than ten years. Today it’s everything from a tool for fighting political oppression in the Middle East to a marketing must-have to the world’s living room during
Preface 1 Chapter 1: GIS Fundamentals 7 What is GIS about? 7 The foundation of any GIS – spatial data 8 Measuring the world 9 Projecting a sphere on a plane 10 Understanding coordinate systems 12 Commonly used coordinate systems 12 Universal Transve
0x11。 C-printf
Foundations - Low-level programming & Algorithm ― Hatching out
By Julien Barbier, co-founder & CEO at Holberton School
Project to be done in teams of 2 people (your team: Gabriel Vázquez, Yared Torres
Ongoing project - started 03-12-2