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  1. OpenGL Shading Language.chm

  2. OpenGL Shading Language.chm The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and
  3. 所属分类:其它

    • 发布日期:2011-11-16
    • 文件大小:2mb
    • 提供者:lifangshun
  1. Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Part 1: Introduction to Shader Programming Fundamentals of Ve
  3. 所属分类:其它

    • 发布日期:2016-01-27
    • 文件大小:10mb
    • 提供者:chenxi731602385
  1. Introduction_to_Optimum_Design.pdf

  2. Preface ix Chapter 1 Introduction to Design 1 1.1 The Design Process 2 1.2 Engineering Design versus Engineering Analysis 4 1.3 Conventional versus Optimum Design Process 4 1.4 Optimum Design versus Optimal Control 6 1.5 Basic Terminology and Notati
  3. 所属分类:Java

    • 发布日期:2008-11-18
    • 文件大小:4mb
    • 提供者:xfwhj
  1. Tips_and_Tricks_with_DirectX_9.pdf

  2. Contents Preface vii About the Authors ix Introduction xix Section I—Geometry Manipulation Tricks 1 Using Vertex Shaders for Geometry Compression 3 Dean Calver Using Lookup Tables in Vertex Shaders 13 Carsten Wenzel Terrain Geomorphing in the Vertex
  3. 所属分类:iOS

    • 发布日期:2009-03-10
    • 文件大小:11mb
    • 提供者:donaldo_o
  1. Real–Time Hatching

  2. 关于非实感图形学或者风格化渲染的paper,实时风格化渲染
  3. 所属分类:其他

    • 发布日期:2018-03-17
    • 文件大小:4mb
    • 提供者:dengyingjie123
  1. Hatching Twitter a True Story of Money, Power, Friendship, and Betrayal

  2. The San Francisco-based technology company Twitter has become a powerful force in less than ten years. Today it’s everything from a tool for fighting political oppression in the Middle East to a marketing must-have to the world’s living room during
  3. 所属分类:专业指导

    • 发布日期:2018-07-22
    • 文件大小:710kb
    • 提供者:qq_42733351
  1. Geoserver Beginner`s Guide

  2. Preface 1 Chapter 1: GIS Fundamentals 7 What is GIS about? 7 The foundation of any GIS – spatial data 8 Measuring the world 9 Projecting a sphere on a plane 10 Understanding coordinate systems 12 Commonly used coordinate systems 12 Universal Transve
  3. 所属分类:其它

    • 发布日期:2018-07-31
    • 文件大小:8mb
    • 提供者:baidu_29933041
  1. Unity Shader实现素描风格的渲染

  2. 本文实例为大家分享了Unity Shader实现素描风格的具体代码,供大家参考,具体内容如下 原理 使用6张素描纹理进行渲染,在渲染阶段,在顶点着色阶段计算逐顶点的光照,根据光照结果决定6张纹理的混合权重,并传递给片元着色器。在片元着色器中根据这些权重来混合6张纹理的采样结果 Shader实现 Shader "Hatching" { Properties { _Color ("Color Tint", Color) = (1, 1, 1, 1)//颜色 _TileFactor ("Til
  3. 所属分类:其它

    • 发布日期:2020-12-20
    • 文件大小:49kb
    • 提供者:weixin_38571603
  1. printf-源码

  2. 0x11。 C-printf Foundations - Low-level programming & Algorithm ― Hatching out By Julien Barbier, co-founder & CEO at Holberton School Project to be done in teams of 2 people (your team: Gabriel Vázquez, Yared Torres Ongoing project - started 03-12-2
  3. 所属分类:其它