考完试后我就开始继续钻研我的游戏开发。前几天我完成了游戏开发的最基础的工作,也就是说 在此基础上进行游戏开发效率更高,速度更快。而且我在看《Real Time Rendering》这本书受到了很多启发。使用类MFC的开发模式可以很好的提高开发的效率。好了,接下来介绍的是我最近在钻研的矩阵变换的问题。 在游戏中一般有三个矩阵:视角矩阵、世界矩阵和投影矩阵。简单地说,视角矩阵就是观察者眼睛所在的矩阵,世界矩阵则是目标物体所在世界的矩阵,投影矩阵则好比为观察者的眼睛的晶状体。通过三个矩阵的相互作用可
The next ten years will see distributed real-time computer systems replacing many mechanical and hydraulic control systems in high-dependability applications. In these applications a failure in the temporal domain can be as critical as a failure in
Real World SharePoint® 2010 Indispensable Experiences from 22 MVPs Scot Hillier (Editor) Reza Alirezaei Darrin Bishop Todd Bleeker Robert Bogue Karine Bosch Claudio Brotto Adam Buenz Andrew Connell Randy Drisgill Todd Klindt Gary Lapointe Igor Macor
This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia.