Simulating planar reflection using two-pass rendering and texture mapping 1. There ‘s a table with flat rectangular semi-reflective table-top in the 3D scene 2. On/Around the table are some 3D objects. All of these objects are texture-mapped (mipmap
A Practical Guide for Designing, Synthesizing, and Simulating ASICs and FPGAs using VHDL or Verilog 最为经典的讲述VHDL以及Verilog 设计的宝典书籍!设计范例涵盖很多设计中经常用的设计模块,堪称IC设计的 “词典”, 书中的很多范例都可以作为你设计应用中的IP进行应用!!
A Practical Guide for Designing, Synthesizing, and Simulating ASICs and FPGAs using VHDL or Verilog FPGA和ASIC开发非常有用的一本书,书中以实例讲解了许多开发思想和开发技巧,对提高逻辑设计的工作频率及效率有非常好的指导意义
These notes are intended to give computer graphics programmers and artists an introduction to methods of simulating, animating, and rendering ocean water environments. CG water has become a common tool in visual effects work at all levels of compute