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  1. Software Engineering and Computer Games

  2. Copyright Pearson Education Foreword Abbreviations Acknowledgements Introduction Part I: Software Engineering and Computer Games Chapter 1. Projects and games Section 1.1. Features of a successful program Section 1.2. Game design Section 1.3. The Po
  3. 所属分类:C++

    • 发布日期:2009-12-31
    • 文件大小:3145728
    • 提供者:osoon
  1. Game_Physics_Engine_Development

  2. Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, howeve
  3. 所属分类:专业指导

    • 发布日期:2010-02-20
    • 文件大小:6291456
    • 提供者:myselfshj
  1. worm propagation

  2. Simulating and optimising worm propagation algorithms
  3. 所属分类:其它

    • 发布日期:2010-03-01
    • 文件大小:274432
    • 提供者:chenchengyu
  1. Directshow调试笔记.pdf

  2. 1 ABOUT DIRECTSHOW 基础 1.1 设置DSHOW的开发环境 1.2 先演示一下DSHOW 使用的一个例子.............................................................................................8 1.3 DIRECSHOW概述..............................................................................
  3. 所属分类:C++

    • 发布日期:2010-03-21
    • 文件大小:1048576
    • 提供者:zhi_shui_yu
  1. The Art of Assembly Language Programming

  2. You are visitor as of October 17, 1996.The Art of Assembly Language ProgrammingForward Why Would Anyone Learn This Stuff?1 What's Wrong With Assembly Language2 What's Right With Assembly Language?3 Organization of This Text and Pedagogical Concerns4
  3. 所属分类:Access

    • 发布日期:2007-12-20
    • 文件大小:4194304
    • 提供者:ttlyfast
  1. simulating the SUI Channel Models.pdf

  2. 通信信道的绝好资料!里面附有MATLAB相应代码~~
  3. 所属分类:其它

    • 发布日期:2010-04-29
    • 文件大小:80896
    • 提供者:thankin
  1. Real-Time Global illumination by Simulating Photon Mapping

  2. Global illuminationGlobal illuminationGlobal illumination
  3. 所属分类:其它

    • 发布日期:2010-05-20
    • 文件大小:4194304
    • 提供者:silent2088
  1. Statistical simulation 2010.pdf

  2. This monograph primarily concerns the use of power method polynomials in the context of simulating univariate and multivariate nonnormal distributions with specified cumulants and correlation matrices.
  3. 所属分类:专业指导

    • 发布日期:2010-06-21
    • 文件大小:1048576
    • 提供者:evogame
  1. Graphical Modeling and Animation of Brittle Fracture

  2. In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing the stress tensors computed over a finite element model, the simulation d
  3. 所属分类:Web开发

    • 发布日期:2010-07-10
    • 文件大小:1048576
    • 提供者:haoshuji000
  1. A Verilog HDL Test Bench Primer

  2. This applications note and the included Verilog source code describe how to apply stimulus to a behavioral or gate level descr iption of a CPLD design. The designer should have access to a Verilog simulator and be familiar with its’ basic functional
  3. 所属分类:Access

    • 发布日期:2010-07-20
    • 文件大小:65536
    • 提供者:mile1228
  1. A Game theoretic Evolutionary Network Traffic Simulator

  2. A Game theoretic Evolutionary Network Traffic Simulator Agents is a tool for simulating dynamics of selfish users in traffic networks like the Internet. Classical Game Theory has been extensively used to analyse the Internet. However, this analysis
  3. 所属分类:专业指导

  1. ADSP21065例程代码(音频处理及其他)

  2. Brief Descr iption of all available audio demos Chorus Effects: Chorus Effect with Feedback Chorusing effect simulating 2 voices/musical instruments (SPORT1 Rx ISR count & update method - delay calculation determined by a counter incremented in the
  3. 所属分类:硬件开发

    • 发布日期:2010-08-30
    • 文件大小:2097152
    • 提供者:blank303087
  1. ADS Momentum 仿真设计流程

  2. ADS Momentum 仿真设计流程 Momentum commands are available from the Layout window. The following steps describe a typical process for creating and simulating a design with Momentum: 1. Create a physical design. You start with the physical dimensions of a p
  3. 所属分类:嵌入式

    • 发布日期:2010-09-03
    • 文件大小:32768
    • 提供者:TPH111888
  1. soapUI-Pro-x32-3_6.part1

  2. soapUI is the leading desktop application for inspecting, invoking, monitoring, simulating/mocking and functional/load/compliance/surveillance testing of REST/WADL and SOAP/WSDL-based Web Services over HTTP.
  3. 所属分类:Web开发

    • 发布日期:2010-09-15
    • 文件大小:19922944
    • 提供者:S202060229
  1. soapUI-Pro-x32-3_6.part2

  2. soapUI is the leading desktop application for inspecting, invoking, monitoring, simulating/mocking and functional/load/compliance/surveillance testing of REST/WADL and SOAP/WSDL-based Web Services over HTTP.
  3. 所属分类:Web开发

    • 发布日期:2010-09-15
    • 文件大小:19922944
    • 提供者:S202060229
  1. soapUI-Pro-x32-3_6.part3

  2. soapUI is the leading desktop application for inspecting, invoking, monitoring, simulating/mocking and functional/load/compliance/surveillance testing of REST/WADL and SOAP/WSDL-based Web Services over HTTP.
  3. 所属分类:Web开发

    • 发布日期:2010-09-15
    • 文件大小:19922944
    • 提供者:S202060229
  1. soapUI-Pro-x32-3_6.part4

  2. soapUI is the leading desktop application for inspecting, invoking, monitoring, simulating/mocking and functional/load/compliance/surveillance testing of REST/WADL and SOAP/WSDL-based Web Services over HTTP.
  3. 所属分类:Web开发

    • 发布日期:2010-09-15
    • 文件大小:19922944
    • 提供者:S202060229
  1. soapUI-Pro-x32-3_6.part5

  2. soapUI is the leading desktop application for inspecting, invoking, monitoring, simulating/mocking and functional/load/compliance/surveillance testing of REST/WADL and SOAP/WSDL-based Web Services over HTTP.
  3. 所属分类:Web开发

    • 发布日期:2010-09-15
    • 文件大小:19922944
    • 提供者:S202060229
  1. soapUI-Pro-x32-3_6.part6

  2. soapUI is the leading desktop application for inspecting, invoking, monitoring, simulating/mocking and functional/load/compliance/surveillance testing of REST/WADL and SOAP/WSDL-based Web Services over HTTP.
  3. 所属分类:Web开发

    • 发布日期:2010-09-15
    • 文件大小:9437184
    • 提供者:S202060229
  1. 实时照片质量无限海水,使用OpenGL。

  2. 实时照片质量无限海水,使用OpenGL。 项目提供并使用了AntTweakBar图形用户接口(GUI) 具体效果见预览图。 Ocean lighting algorithm: "Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF" Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch Euro graphics 2010 Ocean
  3. 所属分类:其它

    • 发布日期:2010-09-23
    • 文件大小:7340032
    • 提供者:gcloud
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