A OpenGL program developed in MFC IDE,which realized the 3D modeling and animation display of complex objects and also achieved a wonderful management of the objects' motion state using menu ,mouse and keyboard.The program is of great synthese as th
Real-Time 3D Character Animation Software! Increase your animation output per artist and create higher quality animation. Autodesk® MotionBuilder® real-time 3D character animation software can make film and game animation pipelines more efficient. Y
IP数据包的传输全过程动画详解 网络勇士 Featuring: 主要演员: TCP Packet、ICMP Ping Packet、UDP Packet、The Router、Ping of Death、The Router Switch、Supported by a cast of millions.
在网上找的Cocos2d 版 关节动画工具(类似 国内的Cocos2d-x 版) 英文参考: This tool provides a fast way of reusing animations made in Flash CS in Cocos2D projects. A minimaly tweaked version of the amazing exporter by Grapefrukt provides a way to export all the animation info
自用的动画编辑器,没有Plist那样的高效和高利用率,但是可以方便的将6R上面零碎的素材变成你想要的动画,生成的代码在Cocos2d-x 2.X版本中是可以直接用的,对初学游戏编写的人来说可以节省不少时间,之前说不太好用的童鞋,原谅我没有描述清楚,其实这个软件图形和光标都是可以鼠标拖拽的,可以和键盘上 Q W E A S D 六个快捷键配合使用,我觉得用着还算顺手,你可以试试,这次版本做了些更新,麻烦管理员把老版本删掉吧
import UIKit import QuartzCore import SceneKit class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // create a new scene let scene = SCNScene(named: "art.scnassets/ship.scn")! // create and add a camera to