This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D
This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D
About SDL Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go o
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into
After the tremendous success of Direct3D ShaderX: Vertex and PixelShader Tips and Tricks, I planned to do another book with an entirelynew set of innovative ideas, techniques, and algorithms. The call forauthors led to many proposals from nearly 80
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tipsand Tricks, I planned to do another book with an entirely new set of innovativeideas, techniques, and algorithms. The call for authors led to many proposals fromnearly 80
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tipsand Tricks, I planned to do another book with an entirely new set of innovativeideas, techniques, and algorithms. The call for authors led to many proposals fromnearly 80