This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which
What You°re Going to Learn ? Win32 programming ? DirectX Foundation ? 2D graphics and algorithms ? Game programming techniques and data structures ? Multithreaded programming ? Artificial intelligence ? Physics modeling ? Using 3D acceleration hardw
a comprehensive and practical introduction to the basic AI techniques used by game developers, leading you through the process of designing, programming, and implementing intelligent agents for action games using C++.
Foundation Game Design with Flash Chapter 1 Programming Foundations: How to Make a Video Game Chapter 2 Making Objects Chapter 3 Programming Objects Chapter 4 Controlling Movie Clip Objects Chapter 5 Decision Making Chapter 6 Controlling a Player Ch