My book 3D Game Engine Design appeared in print in September 2000. It described manyofthealgorithmsthatareusedinthedevelopmentofthegraphicsandphysics portions of game engines and shipped with a CD-ROM that contained the source code for version 0.1 o
about this book This book is about building better applications with Java 2, Enterprise Edition (J2EE) and XML technology. It teaches you how, where, and when to use XML in your J2EE system. It categorizes and explains many recent Java and XML techn