This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go o
This book is primarily intended for first semester engineering students who are looking for an introduction to the MATLAB and Simulink environment ori- ented toward the knowledge and requirements of beginning students. Thus, only a few basic ideas f
Introduction This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be pre
Ross's classic bestseller, Introduction to Probability Models, has been used extensively by professionals and as the primary text for a first undergraduate course in applied probability. It provides an introduction to elementary probability theory a
In this course we will consider the following key themes Optimisation—and in general we restrict our attention to quadratic cost functions. Adaption—we consider a number of algorithms for iteratively converging to and tracking the optimum solution.
The authoritative textbook for reinforcement learning by Richard Sutton and Andrew Barto. Contents Preface Series Forward Summary of Notation I. The Problem 1. Introduction 1.1 Reinforcement Learning 1.2 Examples 1.3 Elements of Reinforcement Learni