Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison 导言 —— 我自学游戏设计和3D可视化很多年了。我的书架上充满了程序设计、游戏开发,以及各种图形APIs的书籍。许多书籍都在介绍DirectX或者OpenGL的方方面面。相当多的书也专注于使用一种或者几种这样的技术来创建游戏的一个组成部分。 对于游戏引擎设计的书,我是从来没有发现一本。我想要一个面向对象的,可以重用的软件包,并
The source and resources for the sample game from Introduction to 3D game Engine Design is packaged in two files. be sure to douwnload and unzip both. There are issues in the car physics code that were discovered after the book was printed. Although
进程代数课程An introduction to process calculi:Calculus of Communicating Systems (CCS) Lecture 2 of Modelli Matematici dei Processi Concorrenti University of Southampton, UK