Who Is This Book For? This book is for anybody interested in the programming side of game development. Code samples and references to the open-source demos on the companion CD have been provided in every chapter, so if you are already familiar with
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and ph