ust-In-Time Math is a concise review and summary of the mathematical principles needed by all engineering professionals. Topics covered include differential calculus, integral calculus, complex numbers, differential equations, engineering statistics
If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this parti
This book’s goal is to bring together three topics near to my heart—programming, math, and science. What does that mean exactly? Within these pages, we’ll programmati-cally explore high school–level topics, like manipulating units of measurement; ex