《游戏编程精粹》光盘源代码Author: Steve Rabin E-mail: stevera@noa.nintendo.com Last revised: 5-20-00 This MS Visual C++ project is the AI engine described in the book Game Programming Gems within the article "Designing a General Robust AI Engine". Please r efer
Programming Microsoft Windows CE is written for anyone who will be writing applications for Windows CE or the .NET Compact Framework. Embedded systems programmers using Windows CE for a specific application, Windows programmers interested in writing
My first book, “μC/OS, The Real-Time Kernel” is now 6 years old and the publisher has sold well over 15,000 copies around the world. When I was asked to do a second edition, I thought it would be a fairly straightforward task; a few corrections here
My first book, “μC/OS, The Real-Time Kernel” is now 6 years old and the publisher has sold well over 15,000 copies around the world. When I was asked to do a second edition, I thought it would be a fairly straightforward task; a few corrections here
uClinux in the GDB/ARMulator Here are some patches to GDB to allow the existing gdb ARM emulator to run uClinux targets. It can run both little-endian and big-endian code, as well as apcs-32/26 code and Thumb. I have tested little/big endian kernels
Chapter 1 - Porting U-Boot from an i.MX 6 Reference Board to an i.MX 6 Custom Board Chapter 2 - Configuring the IOMUX Controller Chapter 3 - Registering a New UART Driver Chapter 4 - Adding Support for SDHC Chapter 5 - Configuring the SPI NOR Flash
GT911 触摸驱动 GT9XX Driver Porting Guide n general, for the provided files, in the path under /reference drivers, there are several source files as below with brief descr iption.