Copyright Pearson Education Foreword Abbreviations Acknowledgements Introduction Part I: Software Engineering and Computer Games Chapter 1. Projects and games Section 1.1. Features of a successful program Section 1.2. Game design Section 1.3. The Po
Contents............. iv About the Author ................ x About the Technical Reviewer ........... xi Introduction .............. xii ■ Chapter 1: Welcome to Android Gaming.........1 ■ Chapter 2: Compiling Native Code in Android ......27 ■ Chapte
英文版 If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shoote
Fast-paced action online games like First Person Shooters (FPS) pose high demands on resources and thus require multi-server architectures in order to scale to higher player numbers. However, their multi-server implementation is a challenging task:
android平台下的游戏开发 Contents at a Glance.................................................................................................. iii About the Author .............................................................................................
■ Chapter 1: Welcome to Android Gaming ■ Chapter 2: Compiling Native Code in Android ■ Chapter 3: Building a Java Game from Scratch ■ Chapter 4: Java Games Continued: Fun with Polygons ■ Chapter 5: Hybrid 3D Graphics with OpenGL and JNI ■ Chapter 6:
Android游戏开发资料,英文 Chapter 1: Welcome to Android Gaming Chapter 2: Compiling Native Code in Android Chapter 3: Building a Java Game from Scratch Chapter 4: Java Games Continued: Fun with Polygons Chapter 5: Hybrid 3D Graphics with OpenGL and JNI Chapt
Ogre官方文档,中文版,中英文对照版 Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly us
高清版 Book Descr iption “Wolfenstein 3D”-like and ”Doom”-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better font
The FPS Constructor is an easy to use system for making First Person Shooters on any platform. Create any weapon you could imagine, from an automatic rifle to an orbital laser, and have them working in minutes! Simple to use, but flexible enough to
If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters.
英文文档.简介:Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer ga