说明: ■■Chapter 1: Setting the Scene. (pp.1 ■■Chapter 2: Shaders 101. (pp.33 ■■Chapter 3: Textures and Lighting. (pp.57 ■■Chapter 4: Increasing Realism. (pp.85 ■■Chapter 5: Physics. (pp.115 ■■Chapter 6: Fractals, Height Maps, and Particle Systems. (pp.139
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