说明: This book is based on modern OpenGL v3.3 and above. It covers a myriad of topics of interest ranging from basic camera models and view frustum culling to advanced topics, such as dual quaternion skinning and GPU based simulation techniques. The book <wuyuehang1990> 上传 | 大小:12mb
说明: Computer graphics have a very long and interesting history. Many APIs or custom approaches to the generation of 2D or 3D images have come and gone. A landmark in this history was the invention of OpenGL, one of the first graphics libraries, which al <wuyuehang1990> 上传 | 大小:3mb
说明: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or mul <wuyuehang1990> 上传 | 大小:7mb