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游戏开发下载,其他下载列表 第204页

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[其他] Advances in Real-Time Voxel-Based GI - GDC 2018.pdf

说明:Session Descr iption: Voxel based lighting has been around for a few years, but very few games have actually used it so far. In this session, we’re going to discuss VXGI, the Nvidia’s voxel based lighting solution, and uncover some recent improvement
<wty1009> 上传 | 大小:1mb

[其他] #GDC2018 FINAL FANTASY XV_Behind_the_Scene_GDC2018.pdf

说明:Session Descr iption: Improving visual fidelity in modern games is a challenging task and Final Fantasy XV was not an exception. Doing this requires detailed analysis of the game engine to come up with a list of technologies which would naturally fit
<wty1009> 上传 | 大小:8mb

[其他] #GDC2018 Fixing_The_Hyperdrive_GDC_2018.pdf

说明:Session Descr iption: With the release of Nsight 5.5, a subset of the key GPU hardware metrics we have been using at NVIDIA to come up with driver-side and application-side optimizations are finally available to all DX11 and DX12 developers. This
<wty1009> 上传 | 大小:3mb

[其他] #GDC18 - DevTools Sponsored Session.pdf

说明:Session Descr iption: In this session, the Developer Tools team at NVIDIA will present a powerful new tool for graphics debugging and profiling. We’ll demonstrate features like Pixel History, Events Viewer and Resource Viewer, as well as advanced pro
<wty1009> 上传 | 大小:3mb

[其他] #GDC2018 gdc18_aftermath_Adunn.pdf

说明:Session Descr iption: An update on what’s been happening in the world of TDR debugging and NVIDIA’s ‘Aftermath’ technology. With the increasing complexity of rendering APIs and GPU technology, we need to find a better way of debugging issues that pre
<wty1009> 上传 | 大小:954kb

[其他] #GDC2018 GFE Ansel_Highlights - GDC 2018.pdf

说明:Session Descr iption:In this talk, we will show how to easily integrate GeForce Experience platform features like NVIDIA Ansel photo mode and NVIDIA Highlights video recording. NVIDIA Ansel allows gamers to compose and style photos as well as capt
<wty1009> 上传 | 大小:6mb

[其他] #GDC2018 Advances in the HDR Eco-System_GDC2018.pdf

说明:Session Descr iption: HDR display devices have received much attention recently. However, most of the focus has been on TVs, making it difficult for production pipelines and PC gamers. With desktop HDR such as G-SYNC HDR becoming mass market, now is
<wty1009> 上传 | 大小:1mb

[其他] #GDC2018 Ray Tracing in Games with NVIDIA RTX - GDC 2018.pdf

说明:Session Descr iption: NVIDIA will show how RTX, DXR along with GameWorks, Ray Tracing can revolutionize gaming by significantly boosting the real-time rendering quality as well as accelerating the content creating process. In particular, NVIDIA will
<wty1009> 上传 | 大小:6mb

[其他] #GDC2018 NVIDIA Vulkan Update - GDC 2018.pdf

说明:Session Descr iption: Two years after release, Vulkan is a mature and full-featured low-level graphics API, with significant adoption in the developer community. NVIDIA will present a status update on our Vulkan software stack. We will cover lates
<wty1009> 上传 | 大小:3mb

[其他] 小鸟穿越障碍物的小游戏,适合初选者学习编程范例

说明:控制说明:小鸟从左向右飞行,按空格键小鸟垂直上升,放开空格键小鸟自然匀速下落(不带重力加速)。途中会有不同难以程度的关卡,每过一个关卡得一分(得分没有按难以做权重加成)。如果小鸟成功穿过障碍物,得一分并继续游戏,如果碰到障碍物游戏结束。结束显示记分终止。
<dcglida> 上传 | 大小:73kb

[其他] LayaAtlasSplit.py

说明:只要将该脚本放到图集目录下,运行脚本,就会自动分割所有找到的图集,并按目录存放好,游戏资源反编译利器!谁用谁知道!
<ytmfdw> 上传 | 大小:3kb

[其他] html5小游戏《抢金币》源码(egret白鹭实现)

说明:html5小游戏《抢金币》源码(egret白鹭实现) html5小游戏《抢金币》源码(egret白鹭实现) html5小游戏《抢金币》源码(egret白鹭实现) html5小游戏《抢金币》源码(egret白鹭实现)
<hychong0592> 上传 | 大小:1mb
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