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[其他] gpu-pro-360-guide-Rendering2018
说明: Quadtree Displacement Mapping with Height Blending Michal Drobot Overview Introduction Overview of Ray-Tracing Algorithms Quadtree Displacement Mapping Self-Shadowing Ambient Occlusion Surface Blending General Advice Conclusion Bibliography NPR Effe<sinat_41581062> 上传 | 大小:18mb