This book has been written for the complete DirectShow novice; you don’t need to know anything about DirectShow—or even audio or video—to get started. If you’re already familiar with DirectShow, chances are you’ll be able to race through the first t
This book is divided into four parts. Each relies on the preceding part to explain the concepts. If you already know C++ programming, you can just skim through the first part and move to Parts 2 and 3, but if you are a beginner, I suggest you read t
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the re
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