说明: Publication Date: November 8, 2012 Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics b <ndsc1008> 上传 | 大小:4mb
说明: Publication Date: March 1, 2010 "Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video gam <ndsc1008> 上传 | 大小:4mb
说明: Publication Date: December 22, 2004 Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed <ndsc1008> 上传 | 大小:14mb