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课程资源下载,游戏开发下载列表 第493页

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[游戏开发] GPU Pro: Advanced Rendering Techniques (2/3)

说明: Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers adv
<ndsc1008> 上传 | 大小:49mb

[游戏开发] GPU Pro: Advanced Rendering Techniques (1/3)

说明: Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers adv
<ndsc1008> 上传 | 大小:49mb

[游戏开发] ShaderX3: Advanced Rendering with DirectX and OpenGL

说明: Publication Date: November 2004 Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of sh
<ndsc1008> 上传 | 大小:29mb

[游戏开发] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

说明: Publication Date: October 25, 2003 Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
<ndsc1008> 上传 | 大小:14mb

[游戏开发] ShaderX2: Introductions and Tutorials with DirectX 9.0

说明: Publication Date: August 25, 2003 This book covers the topic of ShaderX programming, a game development skill in great demand.
<ndsc1008> 上传 | 大小:6mb

[游戏开发] Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks

说明: Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
<ndsc1008> 上传 | 大小:10mb

[游戏开发] GPU Gems 3

说明: Publisher: Addison-Wesley Professional (August 12, 2007) This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows dev
<ndsc1008> 上传 | 大小:15mb

[游戏开发] GPU Gems 1

说明: Publisher: Addison-Wesley Professional (April 1, 2004) GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics
<ndsc1008> 上传 | 大小:13mb

[游戏开发] Introduction to 3D Game Programming with DirectX 11 part2

说明: Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
<ndsc1008> 上传 | 大小:27mb

[游戏开发] Introduction to 3D Game Programming with DirectX 11 part1

说明: Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
<ndsc1008> 上传 | 大小:29mb

[游戏开发] 通用答题提示器 2345技术员答题带题库

说明: 通用答题器 试用于各种网游答题。使用于2345技术员答题游戏带338到题库
<haha1984haha> 上传 | 大小:1mb

[游戏开发] Quest3D中文手册

说明: quest 3d开发教程,比较详细,给爱好quest 3d开发的人员使用,一起学习!
<cnfreeboy> 上传 | 大小:9mb
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