Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) by Gino Johannes Apolonia van den Bergen (Nov 10, 2003)
Publication Date: December 22, 2004 Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed
This book is concerned with the subject of collision detection, a broad topic dealing with a seemingly simple problem: detecting if two (or more) objects are intersecting. More specifically, collision detection concerns the problems of determining i
The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications