Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing Toshiya Hachisuka Wojciech Jarosz Richard Peter Weistroffery Kevin Dalez Greg Humphreysy Matthias Zwicker Henrik Wann Jensen
Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulati