Windows DirectX Graphics Documentation Direct3D 11 Provides information about programming with Microsoft Direct3D 11 for Windows 7. Direct3D 10 Provides information about programming with Microsoft Direct3D 10. Direct3D 9 Provides information about
/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */
1. Introduction to OpenGL ES 2.0 2. Hello Triangle: An OpenGL ES 2.0 Example 3. An Introduction to EGL 4. Shaders and Programs 5. OpenGL ES Shading Language 6. Vertex Attributes, Vertex Arrays, and Buffer Objects 7. Primitive Assembly and Rasterizat
1. Fixed a crash issue which occurs when closing any palette of the five image toolbars within the Image Editor window, or closing the “Select Shading Style” box in the Shading Editor window. 2. Fixed a crash which might occur while dragging Propert
Contents Introduction .................................................................xix Overview.......................................................................... xix What this Book Includes................................................
Light scattering from hair is normally simulated in computer graphics using Kajiya and Kay’s classic phenomenological model. We have made new measurements of scattering from individual hair fibers that exhibit visually significant effects not predic
摘自Amazon书评 "The book presents a nice complement to Image Processing, Analysis and Machine Vision (Image Processing, Analysis, and Machine Vision, 2nd ed., M. Sonka, V. Hlavac, and R. Boyle, 1998, IPAMV). As the difference in names implies, Computer
Use Away3D to incorporate real-time 3D into your Flash productions Enable users to interact with your 3D content Import external models Use lighting and shading to make your scene look realistic Animate your 3D scene in real time Use visual effects
Computer vision aims to recover useful information about a 3D scene from its 2D projections (images), such as the depth and structure, motion, surfaces curvature and orientation of 3D objects and status and meaning of the actions of 3D scene. In thi