This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. At some point this book will be available on paper and we would appreciate it if you would buy this ver
This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. At some point this book will be available on paper and we would appreciate it if you would buy this ver
fundamentals of vertex shaders programming vertex shaders fundamentals of pixel shaders programming pixel shaders basic shader development with shader studio
With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphicshad arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders forthe programmable pixel pipeline, the control over geometry and pi
In year 2001 nVidia released its GeForce3 3D grapics card, which was the first 3D card to use a vertex processor. The vertex processor had the advantage over the hardcoded version, since it allowed direct access to the instruction set. The first chi