Table of Contents: Introduction ................................................................................ 1 Explanation of Rendering and Animation ........................... 2 Basic Commands...................................................
/* * (有向)图的遍历算法模板 */ package dsa; public abstract class GraphTraverse { //常量 final static int UNDISCOVERED = 0;//尚未被发现的顶点 final static int DISCOVERED = 1;//已被发现的顶点 final static int VISITED = 2;//已访问过的顶点 final static int UNKNOWN = 0;//未知边 final stati
/* * 基于邻接边表实现图结构 */ package dsa; public class Graph_List implements Graph { //变量 protected List E;//容器:存放图中所有边 protected List V;//容器:存放图中所有顶点 //构造方法 public Graph_List() { E = new List_DLNode(); V = new List_DLNode(); } //取图的边表、顶点表 protected List get
/* * 基于邻接边表实现图的顶点结构 */ package dsa; public class Vertex_List implements Vertex { //变量 protected Object info;//当前顶点中存放的数据元素 protected Position vPosInV;//当前顶点在所属的图的顶点表V中的位置 protected List outEdges;//关联边表:存放以当前顶点为尾的所有边(的位置) protected List inEdges;//关联边
/* * 基于邻接边表实现图结构 */ package dsa; public class Graph_List implements Graph { //变量 protected List E;//容器:存放图中所有边 protected List V;//容器:存放图中所有顶点 //构造方法 public Graph_List() { E = new List_DLNode(); V = new List_DLNode(); } //取图的边表、顶点表 protected List get
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go o
Introduction This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be pre
alias F2 done:结束当前命令 alias F3 oops:取消前一次操作 alias F4 cancel:取消当前命令 alias F5 show element:激活“属性显示”命令 alias F6 add connect:执行布线命令 alias F7 vertex:激活“增加倒角”命令 alias F8 zoom points:点取放大 alias F9 zoom fit:满屏显示
special effects game programming--part1 ////////////////////////////////// 一共14个部分 /////////////////////////////// introduction part1 the basics chapter1 an introduction to windows programming chapter2 advanced win32 API programming chapter3 directX
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Manage