Game physics ------------------------ 本书更像是一本物理学概论,游戏开发的部分偏少,下与不下你自己定夺。 ---------------------------------------- Trademarks Figures Tables Preface About the CD-ROM INTRODUCTION 1.1 a brief history of the world 1.2 a summary of the topics 1.3 Example
Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxix I I I I I 2 2 2 2 2D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGO
Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxviii I I I I I I I I I IMAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING Introduction 3 1. Fast Bitmap Stretching
DirectX入门必看 This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prep
数据结构图的遍历class LinkedDigraph; class LinkedGraph; template class LinkedWDigraph; template class LinkedWGraph; template class LinkedBase: virtual public Network { friend class LinkedDigraph; friend class LinkedGraph; friend class LinkedWDigraph; frie
这本书在国内已经绝版。目录如下 Introduction Dorit S. Hochbaum 0.1 What can approximation algorithms do for you: an illustrative example 0.2 Fundamentals and concepts 0.3 Objectives and organization of this book 0.4 Acknowledgments I Approximation Algorithms for Sc
1. Introduction to OpenGL ES 2.0 2. Hello Triangle: An OpenGL ES 2.0 Example 3. An Introduction to EGL 4. Shaders and Programs 5. OpenGL ES Shading Language 6. Vertex Attributes, Vertex Arrays, and Buffer Objects 7. Primitive Assembly and Rasterizat
Bump mapping is a normal-perturbation rendering technique for simulating lighting effects caused by patterned irregularities on otherwise locally smooth surfaces. By encoding such surface patterns in texture maps, texture-based bump mapping simulate
google的大规模图形处理引擎 Pregel的论文 In this paper we present a computational model suitable for this task. Programs are expressed as a sequence of iterations, in each of which a vertex can receive messages sent in the previous iteration, send messages to oth