这本书是 Introduce to 3D Game Programming with DirectX9.0的中文译本。极好的学习DirectX和3D游戏编程的入门书籍 以Direct3D为主,介绍3D变换,渲染流程,灯光,纹理,混合,网格模型,地形渲染基础,粒子系统,和着色器语言入门 最后附上一个完整的FPS游戏Donuts代码,基于DirectX编写。
C语言实现的游戏引擎代码 you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don't have to know anything about "window messages", DirectX programming and all